Neverhood passage - not the main thing, whatever your clay!

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2019-02-23 04:00:20

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Long Ago, when travel to another world was enough Pentium 75, and Windows 95, Douglas Ten Napel, "father" incredibly cool earth Worm Jim, showed up to Steven Spielberg and posted in his office a few sheets outlining their ideas and three tons of clay. It is obvious that Spielberg liked both, because a year later, in September 1996, Microsoft, having worked with Dreamworks Interactive, invited everyone on the passing game the Neverhood.

Neverhood walkthroughNot a shooter, not a strategy, not an endless grind, and certainly not a MMORPG (at that time-the Internet!). Five minutes like an interactive cartoon "Plasticine crow". But the effect of this game was truly lethal. Only this can explain that when just two months later, after the release of the Neverhood those three tons of clay "fell" on the head of the Ukrainian boys and girls from the creative team of "Uncle risech", they are inspired enough to fit into those four days that it took to complete the transfer. And did Russian localization quality, not an example of "Fargus" can is full of typos. And yet...

The Neverhood (the passage) is accompanied by numerous jokes and outright mockery over Windows 95 (constantly slowed with the execution of the task), a kind of Bob, loving to write your name on the walls. What happened to him in the end, you'll understand when you hold the main character Klaymen/Glynco on the long tunnel to the end: before Vasya got there the hackers from the glorious city of Kharkiv, was seized on by the graffiti and punched him!

passage of the game the NeverhoodHowever, it's a nice bonus, because Neverhood (passing) keeps the center of attention the way through the clay country of the main character that you manage. He must unravel the mystery of why Neverhood system error happened and how this trouble to help. For this purpose, in particular, it needs to collect clay bricks cassettes (one just lies in the cul-de-SAC of a very long tunnel). When they are all gathered, at one of the players can view the entire history of Neverhood recorded best friend and secret assistant Klaymen Willie Trombone (Barankin).

The game is the best is littered with puzzles, without which you won't pass further. Somewhere will have to move, swallowing traps on four legs, somewhere- use teleports, somewhere, to control a giant gun-black. To tell you how to run Neverhood passage, means to deprive you of a huge share of fun with the plasticine adventures. Better stock up on a sheet of paper, pen and a lot of patience.

Neverhood 2If I pass this game in Russian - translated from a group of "Uncle risech". Localization of the "Fargus", apart from the grammatical errors, somewhat emasculated, and in the Hall of Fame, where Kharkiv to replace the country's history Neverhud crammed vast collection of anecdotes, there is the Neverhood full walkthrough. That is incorrect.

Talk about the continuation of this game - Neverhood-2 is not necessary: it simply does not. Released in 1998 platformer Skullmonkeys was only intended for PS. However, the same guys who invented how to sculpt from clay country and revive her, going the same way to make another game Armikrog, but with other heroes. This time it will be multiplatform, originally and legally localized, including in Russian (and not piratical, as in 1996). Funds for Armikrog already collected, it will be presumably released in July 2014.


Article in other languages:

AR: https://tostpost.com/ar/computers/15688-neverhood.html

BE: https://tostpost.com/be/kamputary/28796-u-neverhood-prahodzhanne---ne-galo-nae-atrymaece-zadaval-nenne-ad-plas.html

DE: https://tostpost.com/de/computer/28456-in-neverhood-durchgang---nicht-die-hauptsache-genie-en-sie-die-knete.html

ES: https://tostpost.com/es/los-ordenadores/28344-en-neverhood-paso---no-el-m-s-importante-disfrutar-de-plastilina.html

HI: https://tostpost.com/hi/computers/16359-neverhood.html

JA: https://tostpost.com/ja/computers/15350-neverhood.html

KK: https://tostpost.com/kk/komp-yuterler/29121-neverhood-tu-emes-e-bastysy-s-z-k-ld-plastilin.html

PL: https://tostpost.com/pl/komputery/30167-w-the-neverhood-przej-cie---nie-jest-wa-ne-czerpa-przyjemno-z-plasteli.html

PT: https://tostpost.com/pt/computadores/29915-em-neverhood-passo-a-passo---n-o-a-coisa-principal-ter-o-prazer-de-mas.html

TR: https://tostpost.com/tr/bilgisayarlar/27333-bu-neverhood-walkthrough---nemli-de-il-ehrini-ziyaret-edenler-i-in-her.html

UK: https://tostpost.com/uk/komp-yuteri/29364-v-neverhood-prohodzhennya---ne-golovne-otrima-te-zadovolennya-v-d-plas.html

ZH: https://tostpost.com/zh/computers/9883-neverhood.html






Alin Trodden - author of the article, editor
"Hi, I'm Alin Trodden. I write texts, read books, and look for impressions. And I'm not bad at telling you about it. I am always happy to participate in interesting projects."

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