In the game "Two worlds 2" passage can captivate you from the first minute and not let go until the very end, because this role-playing game made in the classic style, but with additions of various unusual elements that make it really unique. Itself storyline project is quite large and will require you to not a dozen hours to complete it, but apart from it you will find a huge number of side quests that you can perform for fun and for extra money, experience and rare items. However, this article will only describe the storyline of the game “Two worlds 2" of the passage to which places can be quite complex. That is why you can use this guide if you encounter any difficulties in the process.
Like many other role-playing games, the project “Two worlds 2" the passage begins in prison – you are a prisoner and your goal is, of course, escape. This is an educational task, so that in the process you'll get tips on how to use certain features of your character. So, it all starts with the fact that a mysterious girl named Dar FA deals with your guards and frees you from captivity. You need to talk with her to see the movie and run after him. Find the secret switch to open the secret passage, out of which you will learn to use the stealth skill. After watching the battle of two powerful heroes, you will need to learn to run fast – is that you have no weapons, and if you don't take advantage of his speed, the guards quickly overtake you. Breaking away from the pursuers, you find yourself in a difficult situation-you Gift f will separate partition, then you will learn how to pick locks. This process in this game is a mini-puzzle, which is not as complicated as it might seem at first glance. Reunited with Dar PHA, you will just have to learn how to fight, beating a guard with a cudgel, after which you can teleport to Alcorn, from where we begin your main journey of the game “Two worlds 2”. The passage consists of four large chapters divided into the tasks that you will need to gradually run.
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As you know, passing game “Two worlds 2” begins in Althorne, where you will need to obtain your first job from Cassar – you have to go into Charmander. However, to do this, first go to the Bayou, where you will find Ogwal who will give you another task – without it you will not be able to progress through the story. The fact that you will need not only access to Harmandar, but also to get inside, and as you learn from the guard pass is only available to the resident. Thus, you can not receive the pass, so you will need to look for other options. There are four, but you need to very carefully think over your choice as it can affect a lot. First, you can return to the village and talk to Matt, which for a round sum will give you a fake ID. But, as you already understood, not the only option. A bit cheaper from Tobias possible to obtain data on abandoned the way of the smugglers – will save money, but end up being a bit unnecessary problems. However, both decisions wrong – in the first case, Matt will escape through a secret passage, and the second Tobias will direct you on the wrong coordinates. So you better contact Dave, as she really knows about the secret passage, but it can be done only if you help her, as soon as in Bayeux. Well, another option – the wife of the scribe, which you can find with the help of Lucama – of course, it also need on your side. Well, the latter option – the most radical. You can help Ledo to overthrow the current ruler Alim bayi, and then he will give you a pass which you can use to get inside. As you can see, the passing game “Two worlds 2” is not a mere from the very first mission.
In-game “Two worlds 2: pirates of the Flying fortress" of the passage is non-linear, you could already make in the beginning. You were immediately offered several options to solve the problem, a few of whom were infidels, and among the right were more or less beneficial and convenient. In any case, having received a pass to the city, you need to get to him. Be careful, as on your way you will meet dangerous Varna – the first time they will block the attack the guards, but then you have to cope on their own. Please note that even Charmander can be reached in different ways – on the main road will be a lot Warnow, but laterally you will also meet serious obstacles. Anyway, when they reached the city, you will learn what pass you will not be enough – go to the captain of the guard, who will ask you for a favor. You need to find out some information from an informant. Find Arada and demand information, which he, of course, for free would not want to share. To getthe data you will need to get on the Imperial stock of medicine for his mother – just after that he tells you everything he knows, and you will be able to disseminate the information to the captain of the guard, thereby obtaining admission to the city. The game “Two worlds 2” quests can be both linear and highly branched, so always think before you make a decision.
It is in Katmandou and will happen in the first Chapter of the game “Two worlds 2" passage – tomb, tavern, and other locations will be available to you to perform a variety of tasks. Valarin, the captain of the guard, gives you the next task, during which you will need to become a shadow member of the hidden world of Charmander, because any city leads a double life-one you see, and that which is behind the mask. Your task – to learn more about the Tower of Fangs and also about murderers, which you already learned for the captain to hit the town. Go to the tavern, where you need to find Basel – if you do trust this person, you don't have to worry about his place in this city. But for this you need to complete several tasks to continue in the game “Two worlds 2" of the passage. Sweet revenge until you see – you need to be patient.
So the first task from Basel – “Escort”, it will seriously to start the game on “Two worlds 2" of the passage. The tomb of the high priest Narmer – it is a place where you immediately go all inexperienced players, making a big mistake. You still too early to go there, so you better get an escort. You need to follow the Yarsk to the meeting place with partners in the sewers, ensuring his safety. If you notice – which is okay, you just get less reward and less respect from Basel, but if you will be able to better hide, do not miss the moment when “partners” attack of the Yarsk – protect it, and then you will get the maximum reward and respect. Many gamers take this location over a different place in the game “Two worlds 2”. The sacred cave, the passage of which will require a high level and serious engagement, it will be much later, and refuge in the sewers – this is not it, so don't expect this mission something supernatural.
As it turns out, the job “Escort” not enough to win the trust of Basel, so you'll have to run a little bit. If to speak more precisely, it will give you a job “Bundle” - no specifics the Basel won't tell you, and you just say to meet with Reese, who works here in the tavern. After a conversation with her you will be able to find a bundle, and learn the password that will allow you to get to him. Taking the parcel out into the street, where you already expect Reese.
So, you met again with Reese, which will give you further instructions – received the parcel you need to refer to the man who awaited him. Now you need to go to the tomb, which have already been discussed, as it is located in the temple. To get inside will not be easy, as the entrance is guarded by the priests, who are vigilant at the door – to slip past them or distract them in any way fails, you'll have to fight. After you win you can give the parcel to the addressee and return to Basel for a fee – now you have become “their” in his eyes, so that I can work further on your goal.
So now you have to perform a much more serious job that will give Basel. You will need to eliminate the informant who originally gave you the information about the killers and the Tower, which you gave to the captain of the guard. Of course Basel didn't like it, so he wants the I like silent forever. Go to the Yarsk, which you defended in the sewers, and he will tell you where to find the informant. Along the way you'll meet Reese, who will try to convince you not to kill Arada. Whatever she said, to meet with the informant would have, and after a short battle you have a choice – either you kill him or grant him life if he will disappear from the city forever. Be careful with the choice, as it will affect the further development of the plot – for example, in the task of the game “Two worlds 2” “a Tear, Maliel”, the passage of which will be complicated with one choice, and at the other you will have a hard time in the quest, “Revenge Mirra”.
This quest you get automatically during the execution of the overall storyline in the search for the killers. You need to discover the commander of the army, which sent their soldiers to Gorlag's cave, and from there they never returned. To get the information you need about the killers and about the Tower, you will need to find out what became of them.
Find the cave, referred to above, and get down to it – there you'll find Gorlag, you will have to talk. You know he's readyto cooperate with you, if you help him kill the Scythe. Depending on what you will answer him, there are two versions of events. With aggressive dialogue and refusing to help him with the murder of a Braid Gorlag and his men will attack you, and you will have to wait an incredibly difficult battle on your current level of winning is extremely difficult. If you do not want such difficulties, take the Gorlag quest to kill the Spit, go to the sewers, where she lives. You again waiting for the interview, and if you act friendly, then KOs will tell you that she has a stone containing death Gorlag – you can obtain the stone and return to the cave. You can also attack the Scythe to kill her and take the stone yourself. In any case, after returning, you will be able to kill Gorlag effortlessly and release only surviving soldier, and we need to get to the commander.
By order of the captain, you will be able to learn from him the necessary information, in particular information about the Mages Guild and its Head, who knows how to get to the Tower of Fangs. But he wants instead to a dragon's Fang. Go to the canyon, where lies the skeleton of a dragon, guarded by a huge monster – along the way you will meet strong opponents in the face Khvostunov, that will bite you if there are at least two, so your goal – to lure them one by one. At the end of the canyon you will find a fierce battle with the monster, best to attack from a distance. Also you can take a chance and run past him, grab the Fang and teleport to the magicians, but it is also very risky. Of course, the fun doesn't stop there, and ahead of you are other exciting fights.
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Alin Trodden - author of the article, editor
"Hi, I'm Alin Trodden. I write texts, read books, and look for impressions. And I'm not bad at telling you about it. I am always happy to participate in interesting projects."
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