Create a variety of content for games is a fairly common pastime, which involved a lot of gamers. Of course, there are those who only plays. But still enough people devote the impressive quantity of my time to create something new. It can be textures for characters and items, new maps, and even entire story lines. Depending on how open the game code, gamers can climb inside and see what they can change. For example, to SAMP, everyone has the opportunity to create your own map, which will then play other gamers. However, it needs to have certain skills and knowledge. For example, you must know the object ID in SAMP, and also to be able to apply their knowledge.
The Study ID of objects in SAMP is the hardest part of the process of creating the cards. However, there are other things that you need to consider. After all, the multiplayer mode is very different from a single, especially when it comes to "GTA: San Andreas". In multiplayer, you need to be a full-fledged city, which can carry out a free activity for all players. But he does not have to be drab, dull and empty. So you need to take into account the desire of gamers, when you will create your own map. First work out the concept, think about where you're going to have to be how to make each part of the city is attractive, and only then get down to study the object ID in SAMP.
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What is the process of creating the map? After all, the design, the learning objects ID in SAMP is all separate issues that are not directly process any way. The creation of maps is to place various objects in a limited area, setting some of the behavior and so on. Thus, before you start creating the map, you have only a limited rectangle of the area that you have to completely rework. For this you will need the ID of the objects. With pictures or without - it is up to you, each method has its pros and cons.
As you know, there are two approaches to the definition of the IDs of the items in this game. In the first case, you memorize the codes themselves are directly or keep always with you a full catalog of identifiers. The second you find it or create their own gallery, which made screenshots of all objects from the game, and each of them is screenshot. The game "GTA: SAMP" incredibly vast, so you should understand how it works in both cases. If you prefer the first option, easier for you to find any directory in which to search. So you can quickly find the IDs you need, which you cannot do with pictures.
However many map authors prefer the method with pictures, as they give a visual representation of what you are going to add to your map. This way you won't get if you use only dry IDs and textual description. But, as mentioned earlier, you will be able to search. Of course, if you do not get to create or find a gallery, which will be combined both ways. This option would be most convenient, but it requires a very long time. Just a game has several tens of thousands of items, so to make a screenshot, to sign for him not only the ID, but the description is quite impressive the amount of work.
Article in other languages:
AR: https://tostpost.com/ar/computers/3999-the-object-id-in-samp-to-create-maps.html
BE: https://tostpost.com/be/kamputary/7074-id-ab-ekta-u-samp-dlya-stvarennya-kart.html
DE: https://tostpost.com/de/computer/7074-id-von-objekten-in-samp-f-r-die-erstellung-von-karten.html
HI: https://tostpost.com/hi/computers/4001-the-object-id-in-samp-to-create-maps.html
JA: https://tostpost.com/ja/computers/4000-id-samp.html
KK: https://tostpost.com/kk/komp-yuterler/7077-id-ob-ekt-lerd-samp-kartalardy-ru-sh-n.html
PL: https://tostpost.com/pl/komputery/7079-id-obiekt-w-w-sump-do-tworzenia-map.html
PT: https://tostpost.com/pt/computadores/7075-id-objetos-no-samp-para-a-cria-o-de-cart-es-de.html
TR: https://tostpost.com/tr/bilgisayarlar/7081-id-nesneleri-samp-kartlar-olu-turmak-i-in.html
UK: https://tostpost.com/uk/komp-yuteri/7078-id-ob-kt-v-v-sampo-dlya-stvorennya-kart.html
Alin Trodden - author of the article, editor
"Hi, I'm Alin Trodden. I write texts, read books, and look for impressions. And I'm not bad at telling you about it. I am always happy to participate in interesting projects."
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