For a Long time Aperture was in complete ruins, and Glados until recently, nobody heard anything. Our main heroine Chell, has been in considerable conservation of time. Now she again wakes up in a untidy cramped little room. With this mess and starts passing game "Portal 2". Get ready for a fun and atmospheric adventure!
Wake up from a prolonged sleep, look around, listen to the pleasant voice of the speaker and take, finally, a couple of simple exercises that teach you the basics of the game mechanics. After all quietly go back to bed. Next, after the next Wake, you will have a real Apocalypse: the walls around begin to crumble, and one of hundreds of modules of individuality Wheatley has already come for your skin. His task - to save and benefit from this utter hell at least one subject.
Luckily, the company already familiar to many of the rest rooms, wait for the opening of the portal. Next, pick up the cube, put it in the right place and moving to the Elevator. As you can see, at lower levels we have not particularly intense passage. Portal 2, however, is a very unique project.
The test Chamber No. 1 is a three-split compartment with buttons and portals. Look for the button that will give us the cube, and then teleport right up to her and placed the cube on the button - this is the basic principle of obtaining access to new levels and challenges. Then we find a portal gun that can create yet one-sided portals. In the next chamber you must pick up a cube to create a portal under it and dive in after him, however, having this geometric shape on the job place.
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When they Reached the sixth testing chamber, find a hole and jump right into it, not forgetting along the way to create a portal. Flying second portal, don't miss the opportunity to grab a second cube. We perform again the same operations with it and pass on. In the next test we will have a little play with the height of the portals. One create on a curved plate, located on the left. After that, find a hole and jump in it. Finally getting to the cube, throw it to the right of your own location. On the other side create a portal on the highest place of the room, successfully leapt again and put the cube on the button.
Then moving to the Elevator to the next chamber, which we have already met a friend from the beginning Wheatley. Help him to connect to the console and move on. From that moment, the serious difficulties in Portal 2. The passage will gradually become more dynamic and dangerous! Prepare for a real test of logic and intelligence.
In the air again appears all the familiar Glados, and ahead of waiting for a lot of different trials and troubles. The first step is to climb onto the platform and wait for the laser beam. Put a portal just below him, and the second – strictly under the receiver located in the ceiling. Going further on the premises, looking for a cube that reflects the laser beams. With the help of it we need to send the light back to the receiver to open the stairs. Installed the portal, taking back the cube, go back upstairs via the portal. Put the cube on the button and climb on.
Way up in the next cell can be routed only through portals. Sent both laser (one with Cuba, the second-portals) in the holes. Then quickly activate the button console down to his lift, spend a couple of manipulations with it and throws the cube on the button.
I don't notice that simplicity to which we have been taught all the previous passage? "Portal 2" is gradually becoming more dynamic and rapid, forcing the player to think about each step carefully and quickly.
The Following test can be described as ‘flying plate”. With their help, you can jump to overcome the vast distances that are quite fun and will certainly come in handy in the future. After a series of crazy flights, activate the console on the opposite side of the room. After receiving the cube, move it to the button and then go to the Elevator to the next test.
At this stage, passage, Portal 2 requires extreme focus and concentration - you need to find two bent plates. They make a couple of portals. Then, using “plate of faith” enjoying the flight. Calling the cube through the console, intercepted him in mid-flight, put on the button and go on. However, Her Majesty Glados is vigorous promotion of the protagonist clearly does not like, and the cube suddenly becomes invalid, and only a little later we get the real one.
They Closed the laser, climb up on the stove and create a cube, portal, so it now does not interfere with the beam. The next block creates a portal on the tilted plate, the resulting cube with portals will deliver it to a button. To obtain the following needed to complete the level of the cube, we find the inclined surface. It is there that we create a new portal. Next, jump up, and the next portal to create already have on themselves. Flying, activate the console, obtained by the cube of the input laser to the receiver and go inElevator. At this moment, a series of evaluation tests of the game "Portal 2". The passage (Chapter 2 in particular) has so far been relatively easy, given what we will face in the future. And there are very much in demand those basic skills that we learned in the first two chapters.
I Think the same ease and carelessness, something we will continue to spoil Portal 2? The passage (Chapter 3 especially) further levels almost instantly dispel such dreams.
So all the same "Portal 2". The passage (Chapter 3 of the Especially) promises to be a busy time ahead. Once in the ninth chamber, where we meet Wheatley, create a pair of portals (one in front of the faith plate the second – on the swash plate). Get the cube from the console, neatly summing up the beam to the receiver. Then with the help of portals are moving towards the doors where finally we continue to send (all the same portals) beam to the receiver.
In a new test of the player will have to wait for merriment under the colourful name of "light bridges". Move to the opposite side via this bridge (it can be direct via the portal) and activate the console. Determine the direction of fall of Cuba and sent to the bridge so that they fall on him. Pick up the cube, then reset it to the desired location and run farther.
Next we meet Wheatley again, however, the conversation this time will not begin, so silently continue to pass the test. At a new stage we will wait for the good old turret. Incapacitate them in several ways: to throw them in the cube to drop the turret somewhere or to have fun with the portal gun.
To get to the cube that these turrets and guard, direct the light post right in the center of the room and slam into him with the leap of faith. Jump to the cube, neutralize the turret. Then also throw on a button. A little further the player will have to burn the turrets with the cube and reflecting the laser beam, which after the massacre can be sent to the receiver.
The following test reach Cuba with the help of manipulations with it and the bridges and block the laser beam. Go to the lowered platform, remove the bridge and climb to the next Chapter.
We Continue our difficult passage. "Portal 2", being quite non-standard game, and then throws up different challenges and sudden surprises. Moving to the console, called cubes. Use laser to destroy the turret, which will hinder our progress, and activate the sensors of lasers (looks like the bulb sticking out of the floor). Create a bridge by which Cuba no longer fall in the water, and heading toward the exit. After another talk with our companion Wheatley, we get to the new location trials, which will be quite long and multistage.
First, we select the reflective cube lying at the bottom. Change with it, the direction of the laser so that he went in the direction of the sensor.
To get the next cube with the help of the faith and the portals that needs to be carefully created over the panel and on the wall nearby. Close the time portals, "I" on the ceiling, while staying out of range of tiles. Seeing a slanted plate, creating a portal on it and one under the other, and thus we get to the cube. Destroy them turrets and move on.
In the next room you just want to send the rays to the receivers and to use the Elevator.
In the last chamber of the trials we suddenly will help Wheatley – will give access to the premises. When he reached the fork of two bridges, in any case, do not listen to persuasion, deceitful Glados who wants forever to sign us in the lab. Ignoring her entire speech, it is run to the end of the track and turn right. Chapter passed.
Follow Whitley, staying focused and not deviating from the course. Reach of the conveyor turrets. Jump on one tape, we move to the second. Saving a turret with a blinking red light ahead, to achieve “Nothing personal”. Then jump down and go along the Assembly mechanism. When he reached the hall, where the sorting of the broken turrets, grab the one that threw the “computer”, and move her further up the stairs. Wheatley will bring us to the control room and propose to destroy the mechanism. Through the portal, go in the room (after Whitley break the glass). Remove the turret from the field of reading and be in its place do (get the achievement “Full scan). Then we put back the broken turret.
Now our task will be the generator of neurotoxins, which is so well known to us from the very beginning of the game. Along with Wheatley get in control room control of the manufacturing process of the neurotoxin. While your partner solves the problem with the computer, we put one portal above the laser beam (which we previously passed), and the second – on leaving the right side panel. Cut absolutely all the existing hoses, go back to Wheatley. And suddenly ... we find ourselves in a trap! After meeting with Glados and Wheatley are immediately neutralizes the ill-fated computer and the connected partner to the port while pressing the button at the end of the room.
At the last moment Wheatley suspectour main character in betrayal and will leave on a long journey with the insidious gledos. Further passage (Portal 2, Chapter 6: "the Fall",, to be more specific) will become increasingly unpredictable. However, we will certainly learn and new opportunities! In the course of the game "Portal 2" (Chapter six) we will be truly surprised.
We Continue our adventure in the game "Portal 2". The passage of the 6th Chapter, many characterize as "going to the level of surprises", and you'll soon understand why.
Here we will have the first test, which will need to apply new technology – vaulting gel! Here we take a look at his properties that he gives us and for what you need. With it, jump over the pit, called the cube, put on button, and exit through the door.
The Next test is quite difficult. Get on the moving tiles using the portal, pick up the cube and put it into place. This opens the wall, which we will paint the opposite side of the gel. Because of this we will be able to climb higher and get another cube, which is put on the second button. You receive the following piece of the wall, through which we reach the next exit. We reach the Elevator.
And here suddenly encountered something never before seen in the game "Portal 2". The passage (Chapter 6) at this stage is noteworthy for the emergence of new technologies, previously developed in Aperture Science. Us extensively and in detail acquaint with all the properties of the "gel accelerator." With it, jump the gap, climb up and call for CC himself Then, as always, dumped him right on the button and run through the door.
Believe me, you don't have to wait long to meet the real challenges and concerns. At the beginning of the next level, resorting to the help of portals, climb on the movable plate, take a cube and put it on the button. Offers a kind of “portal wall”, thanks to which we are going to paint the opposite side of the gel, and use it to jump farther and higher. Reaching the location of the cube, pick up and move to the second button – will be another section of the wall. And only then we have finally an opportunity to get out of the level. We reach the Elevator and are transported to the next Chapter.
There is already have to meet some pretty drastic differences from the previous locations, which will significantly affect the further developments game "Portal 2". The passage (Chapter 7 in particular) will represent a unique collection brand of unprecedented challenges and opportunities. In the course of his leisurely progress we are slowly but surely scouring the lab in search of the traitor Whitley, with whom we have a very personal grudge after recent events. In the initial test of this Chapter will activate the button which is located on the hill. Sprinkle liberally pouring orange gel accelerator the entire surface of the springboard, jump over him on the opposite side of the room.
Jumping, pick up your cube and come back with the help of ramps. Putting it, go to take off, but for another springboard. Resorting to the manipulation of the gel and reach the console, activate it and go in the right door. The first acquaintance with the properties of the orange gel is over. This fluid will provide us with all further passage. Portal 2 (Chapter 8, In particular) without using it will simply become irresistible trap.
We Continue our dynamic and unbridled passage. "Portal 2" and then stand characteristic style and manner. When he reached the communications to camera test "turrets" to independently activate the button. Meet Whitley pleasantly surprised (which I assumed we were long dead), moving the first invented test room. Task: click a button, put the cube in place. Only then we can get further into the second room.
Here our attention are the so-called gravitational (or excursion) of the funnel. They are designed to slow the movement of various objects in a particular direction. This technology in the future of our passing plays almost a key role.
We Reach the second room, where comes the “delicious”. Not wasting a minute, voronecky run into the beam and fly up to the top. At the end of the beam and on the wall behind the cube, you will need to create a portal, then fly up to the cube and catch him. Then on the marked place to create the portal and put the cube directly into the beam. It hardens on the button, so we will easily be able to move on.
The Next test will be even harder. Jump into the beam of a funnel at its end and perpendicular to the line of the wall creates a portal. Moving on them, create the next portal so that through him we got right on the beam. After that open the portal on the marked spot on the floor, activate the console and carefully observed where it falls CC, Take it and move to button using the gravity beams. The passage to the next test chamber is opened. But as far as we were fatigued from such a difficultthe quests of the game "Portal 2", walkthrough (Chapter 8 in particular) the following testing rooms certainly will not be weaker than the former speakers, and hardcore.
In the new test are teleported straight to the console on the other side of the room. Portals of entry and exit to create on yourself and at the point where the contact of the funnel with the walls. The space next to the console, filled with a blue gel, and then re-activate the funnel, and with a floating gel on the opposite side. Successfully moving reaches of a button that reverses the direction of action of the funnel-this will help us to preserve the gel. We should do everything so that the liquid was at the top of the funnel, right next to her “source”. Then create a portal above the turret and walks away from the button. When the gel turns over the turrets, remove the funnel – this will drop him down on the turret.
Clearing his path, moving to the next, the final story of the game Chapter.
Whatever happens what is so clearly hints the name the final Chapter briefly looks around and create a portal on a surface coated with white gel, and the second on the wall. So we pour the slab on which we stand, and have time to create another portal through which shy away from the deadly plates with spikes. When he reached the room where the glass is broken, will activate the robot and undermine pipe containing a white gel, with departing us bombs. Then you will have to create portals on the floor and behind glass, then get out through them from the room. Stumbled on the conveyor, leaving the left side on the metal catwalk. Over the pipes, one of which is replete with bombs, and the other contains orange gel, create portals. We reach the activating button, click on it and watch as the conveyor belt poured all this mess. A bit after the next, at the end of the corridor on the left do not forget to create a portal through which we all fill with gel, and then disperse dive into the excursion funnel. Here is the time to prepare for the decisive battle.
And here we are again in a painfully familiar room that was once dominated by Glados. However, now the situation will be different-we face our former companion Wheatley. First you need to protect yourself behind the tube of white gel from ruthless gloating robot. After the attack, Wheatley, the entire gel splattered on the room that will be great for us. The principle of the fight is simple and similar to what we saw in the first part of a portal catch the shells from the enemy and routed them to damage the enemy. Attention! Wheatley will actively use the shield after a few hits from the player. In addition to all, these protections will need to attach the modules, but not frustrate them. When we stun the robot with his own grenade, you will quickly get to the blue gel to jump up and attach to it a module that will constantly yell something absurd about space.
The Fight will not be easy – the second round is still ahead. There is already a portal for grenades should be attached directly under Wheatley. To cope with this challenge, and catch the next module.
The third time will also have to sweat thoroughly. If you do not pay attention to what to the complete destruction of the laboratory have only fifteen minutes, to attach the last module in the jump is clearly going to cost us a considerable concentration and coherence. Creating a separate track from the gel and accelerator under one of the plates. At the end of this trail, and over it, put the portals. When you fly, fasten finally, this module in Whitley.
After Reviewing the subsequent scripting stage, run to the button of resolution of intractable problems. Over it we create a portal, jump and then notice that the button already mined before our arrival Whitley. And for such a crushing defeat Chell was virtually through fire, water and turrets? No! Take gun, aim directly at the moon and shoot it with any type of portal. Then you will enjoy the final series of interesting clips - walkthrough "Portal 2" can safely be considered fully completed. You sure managed to get all the achievements during the journey through Aperture Science?
Fans to diversify and simplify the passing game Portal 2 cheat codes which properly will help in the second case, one should certainly pay attention to custom add-ons and add-ons, which will give the game a completely new color.
And although the level of development of modding Portal 2 still leaves much to be desired, players can always enjoy new textures of the costumes, cannons and portals, variations of which in large quantity is available. In addition, there are more serious modifications to the game that adds a new set of cards and trials. However, something radical, which significantly would have transformed the gameplay or revealed to us a new storyline, from the modders to expect, unfortunately, is not necessary.
With cheats everything is much more interesting. If you're stuck on any level or just want to have fun, then your choice there are dozens of different trainers, the functionality which usually includes:
Moreover, using the console, which is invoked by pressing the "tilde" (~), the player from the beginning of the passageavailable cheat codes. With their help you can significantly simplify their advance through difficult levels easily perform any difficult test and just plenty of fun.
To activate the cheat simply enter a certain symbol combination and confirm it by pressing Enter. As an example, we offer you a list of the most popular codes players of Portal 2:
A Pleasant and exciting game, gamers!
Article in other languages:
AR: https://tostpost.com/ar/computers/16328-portal-2-2.html
HI: https://tostpost.com/hi/computers/17976-2-walkthrough-2.html
JA: https://tostpost.com/ja/computers/16009-2-2.html
KK: https://tostpost.com/kk/komp-yuterler/32023-oyyn-portal-2-tu-portal-2-s-n-cheats-kodtary.html
PL: https://tostpost.com/pl/komputery/33090-gra-portal-2-przej-cie-portal-2-mody-cheaty-kody.html
Alin Trodden - author of the article, editor
"Hi, I'm Alin Trodden. I write texts, read books, and look for impressions. And I'm not bad at telling you about it. I am always happy to participate in interesting projects."
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